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        <title>Multiple Animation using Vertex Animation Texture (VAT) in Godot</title>
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        <description>Multiple animation Vertex Animation Texture in Godot. Used for crowd system which MultiMesh was used to populate the scene where each instance can be assigned an animation from the texture. Animation accessed by supplying startFrame and endFrame of desired animation through MultiMesh. OpenVAT was used to bake animations into texture in Blender: https://openvat.org Learn more from development log's thread: https://forum.godotengine.org/t/nophys-an-experimental-project/124051 Base Human Model (Low Poly) by Clint Bellanger licensed CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ ): https://opengameart.org/content/base-human-models-low-poly</description>
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